A stalwart of the advertising and design community in the San Francisco Bay Area, Grover contributes a third volume to the series of practical handbooks on just about everything. Here he describes how to use what he calls the easiest program available to create three-dimensional models of buildings, furniture, and everyday objects, and has the added advantage of being free. Some previous experience drawing with computers would be helpful, he says, but rank amateurs can just pull the software off the Net and follow along in the book. He covers basic skills; building a house; advanced construction techniques; adding realism and movement; and saving, printing, and sharing projects.
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